September 5, 2017
by D. P. Story
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Correcting a math problem

The traditional way an math objective question is posed using the exerquiz command \RespBoxMath is to leave a blank text field into which the student enters his or her response to the question. An alternate strategy is to supply an incorrect answer (that looks correct) and to ask the student to edit the answer to obtain a correct answer. Continue Reading →

August 26, 2017
by D. P. Story
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exerquiz: Multi-letter variables, alternate appearances, and interval repetition

Version 8.0 of exerquiz introduces the features in the title of this article. The \RespBoxMath command allows for multi-letter variables (‘theta’, for example, to represent an angle). Alternate appearances refers to the feature where the variables are replaced by other symbols, when the user leaves the field; for example, ‘theta’ may be replaced with \u03B8, unicode for the Greek letter theta. Interval repetition refer to a new notation [0,1]*3 as a short-hand notation for [0,1]x[0,1]x[0,1].

See the demonstration file ml-vars.pdf

With the latest browser technology, to see the effects of interactive form fields, you must download the file onto your own computer and open it with Adobe Reader.

August 28, 2016
by D. P. Story
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Using Stamps in a Matching Game: Custom Messaging, Part 1

This article demonstrates how to make simple modifications to the messages of the DAD Game (Drag and Drop). The game is produced by the aeb_dad package.

You play the `game’ by dragging a presidential picture and dropping it into a  rectangle corresponding to that president’s name. As you do so, alert boxes  appear with a message indicating your are right or wrong. The messages in the alert boxes are the default ones, and are the same for each of the  presidential choices. Continue Reading →

August 28, 2016
by D. P. Story
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Using Stamps in a Matching Game: Custom Messaging, Part 2

This article is a continuation of It is recommended that you read that article first. In the first article, we demonstrated how to modify the messages the player views as he/she drags and drops the stamps to their targets. The messages were all the same (static), except for a dynamic part of the message that presented some statistics. In this article, we show how to offer a different message for each of the stamps. Continue Reading →

July 22, 2015
by D. P. Story
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The AeB Pro Package: Proofing rollovers on paper

This lengthy article covers topics that support proof reading PDF document that contain rollovers created by the AeB Pro package. The proofing takes place on paper; techniques, commands, and environments are provided to give a readable version  of the rollover help messages. AeB Pro dated 2015/07/22 or later is required.

Read more proofing_rollovers.pdf